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r/gamedesign PUBLIC
For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type. /r/GameDesign is not a subreddit about general game development, nor is it a programming subreddit. This is a place to talk about Game Design and what it entails. Use this community to network, discuss crafting rulesets and general game design, and share game design tips with other game designers. Designers of all experience levels are welcome!
Marketing Summary
r/gamedesign is a PUBLIC community on Reddit with over 291,432 members. It currently has a negative sentiment with an engagement rate of 0.4%. With a community friendliness score of 30, this subreddit presents a moderate conversion potential for authentic brand participation. Self-promotion is generally allowed according to recent analysis.
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Rules & Compliance
Posting Requirements & Restrictions
Subreddit Rules
- Posts must relate to game DESIGN (not just game DEVELOPMENT): Discussion of game rules, mechanics, and their effects on gameplay. This could be for advice on designing your own game, discussing an article on game design, seeking the reasoning behind design decisions in existing works, and more. Pertinent links are OK, but please avoid posts that just redirect discussion elsewhere.
- Limit PROMOTION and JOB ADS: Use the weekly “Show & Tell” thread pinned in this sub for self-promotion (e.g. if you want to bring attention to something you made, such as a game, a how-to video, an article on game design, a survey, or a contest). You may make a new post if you are asking specific game design questions about your game or are otherwise looking to spur relevant discussion. It’s OK to include links as long as your post still follows the rules. Do not post job ads or sales here. Use subs like r/inat for that.
- No LOW EFFORT posts: This is not about length; short posts can follow
- #1 just fine, while AI can generate long & pointless posts in a blink. Think about what you want to discuss before you post, and make an effort to give others both the context and the prompt to discuss it
- blind links; always explain what a link leads to and, if not obvious, its relevance to game design
- vague or unfocused posts, such as “looking for feedback” without a specific question.
- Posts must be in English: To keep discussion accessible to the whole community, all new posts should be primarily in English
- language restrictions apply to comments.
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